RECENT WORKS
01
THIRD-PERSON ADVENTURE

GAME & LEVEL DESIGNER
An innovative adventure game about Bulls fighting their way through the complex maps of Bullieverse Island.
Released on the in-house game launcher of Bullieverse. Join the Bulls on a journey across the Island, where the Bears act as the enemies to be battled.
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Team Size: 6
Engine: Unreal Engine
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What I worked on:
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Designing game systems and mechanics.
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Level design from Concept to Grey Boxing to Final Maps.
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Maintaining extensive design and technical documentation.

02
THIRD-PERSON ACTION SURVIVAL

ENVIRONMENT ARTIST, GAME & LEVEL DESIGNER
A Free-to-play survival-based thriller. Defeat Zombie bears to earn essence. Essence can be used to purchase more powerful weapons, ammo, and perks that increase the player's chances of survival.
Released on the in-house game launcher of Bullieverse and soon to be published on the Epic Games Store.
Team Size: 5
Engine: Unreal Engine
What I worked on:
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Designing procedural map mechanics and layouts.
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Level design from Concept to Grey Boxing to Final Maps.
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Designing the environments for the Character selection screen and loading screens.

03
LEVEL BLOCKOUT

LEVEL DESIGNER
Inspired by the immersive gameplay of Dishonored and the atmospheric aesthetic of the Blame! anime series and manga, this level presents a dystopian world where survival depends on technology and social status. The player is tasked with a mission of infiltration and assassination, set against the backdrop of a planet plagued by poisonous gas.
Team Size: 1
Engine: Unity
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What I worked on:
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Designing intuitive map layouts.
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Level design from Concept to Final Map.
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Gray boxing and implimentation
