Level Designer · UE5

Designing
worlds players
remember.

Game Level Designer and Unreal Engine Specialist creating immersive gameplay experiences through world-building, storytelling, and technical excellence.

Featured level design work

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Elevate

Unreal Engine

Featured Work

Recent worlds.

All work
Shadow Ops LDD

03 · Multiplayer Cooperative, First Person Shooter

Shadow Ops LDD

Shadow Ops is a third-person shooter game set against the backdrop of a Middle Eastern village. Players take on the role of elite operatives, embarking on a series of covert missions to neutralize terrorist threats. The game offers a unique blend of intense action and cooperative and strategic gameplay with a variety of missions, including stealthy infiltrations, and intense showdowns.

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Necrodemic

04 · Third Person Shooter · Zombie Survival

Necrodemic

Necrodemic is a free-to-play survival-based thriller game with procedural map generation systems for a fresh map after every spawn. Zombie bears need to be defeated to earn Essence, and Essence can be used to purchase more powerful weapons, ammo, and perks that increase the player's chances of survival. Released on the in-house game launcher of Bullieverse and soon to be published on the Epic Games Store.

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Underground City Level Blockout

05 · Level Blockout

Underground City Level Blockout

Inspired by the immersive gameplay of Dishonored and the atmospheric aesthetic of the Blame! anime series and manga, this level presents a dystopian world where survival depends on technology and social status. The player is tasked with a mission of infiltration and assassination, set against the backdrop of a planet plagued by poisonous gas.

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Why Hire Me

09+

Years of Experience

12

Games Shipped

01

Studio Founded

UE5

Engine Specialist

About

I create gameplay spaces that players naturally want to explore — spaces where every silhouette, sightline, and shadow earns its place.

Nine years across shipped titles, indie studios, and consulting. I care about how a level teaches without a tutorial and how a world reads at a glance.

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Let's build something
players will remember.

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