Resume

Nikhil Dhamjevar.

Sr. Level Designer · Unreal Engine 5 Specialist · nikhildhamjevar@gmail.com

Experience

  • Sept 2025 — Present

    Co-founder

    DejaView Tech Pvt. Ltd.

    Co-founded and scaled a premium real-estate visualization company delivering interactive, sales-focused virtual showrooms for developers and large-scale property ventures. Positioned immersive walkthroughs as high-conversion sales infrastructure, replacing static renders and brochures with interactive buying experiences. Led business development, client acquisition, and strategic partnerships with real-estate developers, architects, and marketing teams. Structured tiered service offerings ranging from high-end villa configurators to enterprise-level interactive showroom systems. Directed cross-functional production teams to deliver high-fidelity, real-time experiences within aggressive marketing timelines. Integrated analytics-driven showroom features to increase buyer engagement, reduce sales cycle length, and improve pre-construction booking confidence. Built recurring revenue streams through phased rollouts, unit expansions, and ongoing experience updates.

  • Feb 2024 — Nov 2024

    Game Design Lead

    Angry Rabbit Studios · Portugal (Remote, Contract)

    Led the Game Design team for a VR MMO RPG, Diaspora: Mass Exodus, in Unreal Engine 5. Managed the entire design process from concept development to final gameplay polish, ensuring engaging player experiences through collaboration with artists and programmers. Directed game feature design from conception to launch, defining core mechanics and producing design documents to streamline production by 20%. Designed, iterated, and balanced game mechanics and systems using player feedback and in-game data. Led development and implementation of UI/UX ensuring intuitive player interactions. Developed strategies to drive long-term player engagement through live-service features and post-launch updates.

  • Jan 2024 — Feb 2024

    Level Designer & Environment Artist

    GameIT · Saudi Arabia (Remote, Contract)

    Designed immersive environments for adventure games, collaborating closely with artists and engineers to ensure seamless gameplay and visual integration. Created large-scale interactive photoreal environments, utilizing advanced level design principles to deliver engaging and visually coherent experiences. Applied advanced techniques in Unity to meet project objectives and deliver an immersive virtual experience.

  • Oct 2023 — Jan 2024

    Level Design Lead

    Earthlings · Netherlands (Remote, Contract)

    Designed immersive environments for promotional video animations, balancing visual appeal with functionality to communicate brand messaging and game features. Crafted dynamic multiplayer levels optimized for player flow, balance, and performance across mobile and desktop. Brought to life a digital rendition of a European town for a metaverse project. Optimized in-game assets for mobile platforms and directed animated cinematics to support marketing efforts.

  • Nov 2021 — Sept 2023

    Level Designer

    Beyond Labs · Hyderabad, India

    Led the design of multiplayer levels for multiple game projects, managing a cross-functional team of designers and ensuring gameplay mechanics aligned with visual goals. Led team operations for offline gaming events including DreamHack India and IGDC, serving as the company's prominent representative and acquiring thousands of users worldwide. Managed a cross-functional team overseeing the development and successful launch of two games.

  • Jan 2023 — May 2023

    Game Design Tutor (Part-time)

    Avalon Meta · Hyderabad, India

    Developed a curriculum aimed at fostering heightened productivity and community cohesion. Held personal tutoring sessions for multiple clients, including industry veterans from Pixar who worked on projects such as A Bug's Life and Toy Story 2. Tutored 100+ individuals in Game Design using industry-standard workflows.

  • Jan 2021 — Nov 2021

    Game Designer

    Singularity Studios · Hyderabad, India

    Designed and deployed a playable single-player game in a record time of 7 days, which climbed to #36 on the Itch.io trending list. Commanded a team of six in the ideation, creation, and launch of games across various categories for multiple clients. Independently handled in-game UI, level design, and production/editing of cinematic sequences. Managed the integration of sound effects, musical scores, and character voice-overs.

Technical Skills

  • Extended Reality
  • LiveOps
  • Content Cadence
  • Level Design
  • Gameplay Systems
  • UI/UX
  • Cinematics
  • GDDs
  • Multiplayer FPS (VR)
  • Prototyping
  • Team Leadership

Software

  • Unreal Engine 5
  • Unity
  • Blueprints
  • C++
  • Perforce
  • Plastic SCM
  • Figma
  • Adobe Suite
  • Blender

Awards

  • 2025

    Pioneering Real-Time Real Estate Showrooms

    Early adopter applying high-end game engine technology to large-scale real estate sales infrastructure, transforming passive walkthroughs into interactive buying systems.

  • 2025

    Category Innovation in Property Visualization

    Introduced configurator-driven, game-like real estate experiences designed to reduce buyer hesitation and increase pre-construction booking confidence.

  • 2025

    Top 50 Trending Creator — Itch.io

    Ranked #36 on Itch.io's trending list within one week of launch, demonstrating strong product-market resonance and rapid audience engagement.

  • 2025

    Scalable Production Framework Architect

    Designed repeatable UE5-based pipelines enabling high-fidelity environments to be delivered at scale without compromising performance or visual quality.

  • 2024

    Cross-Industry Experience Leader

    Transitioned expertise from multiplayer game design and VR environments into real estate sales systems, bridging entertainment technology with high-ticket property marketing.