Portfolio

Selected work.

Game design, level design, gameplay systems, and animation across shipped and production projects.

Bullieverse

01 · Level Designer & Environment Artist

Bullieverse

Unreal Engine 4 & Unreal Engine 5, Procedural Map Systems, Greyboxing, Environment Lighting · Open-World Arcade Ecosystem & Third-Person Action Survival (Necrodemic)

Designed procedural survival arenas, dynamic combat layouts, and 3D menu and loading environments across the Bullieverse ecosystem, highlighted by the free-to-play survival thriller Necrodemic.

Bear Hunt

02 · Game and Level Designer

Bear Hunt

Unreal Engine, Greyboxing, Combat & Encounter Systems, Technical Documentation · Third-Person Action Adventure

Engineered the core gameplay systems, combat mechanics, and full level design pipeline from greybox blockouts to final island maps for a six-person third-person adventure team.

Diaspora: Mass Exodus

03 · Lead Game Developer and Designer

Diaspora: Mass Exodus

Unreal Engine 4, Blueprints, Multiplayer Networking, Custom HUD & Telemetry Systems · 2D/3D Space RPG MMO & Tactical Point-and-Click Simulation

A modern Unreal Engine 4 reimagining of the classic tactical space MMO, featuring 6 ship classes, multi-system trading economies, guild banking, planet management, and high-stakes PvP combat.

GameIT

04 · Lead Game Designer

GameIT

Game Design Documentation, Puzzle & Level Architecture, Behavioral Telemetry Systems, Interactive 3D Engine · Cognitive Skill-Building & Educational Action-Puzzle Adventure

Led the game and puzzle design for two flagship narrative adventure titles that seamlessly embed working memory and auditory perception assessments into engaging gameplay for children.

Earthlings

05 · Lead Game Designer and Animator

Earthlings

Unreal Engine, Animation Blueprints, State Machines, Blender, World Partition · Open-World Steampunk Fantasy RPG, Narrative Companion Adventure & Battle Royale

Led game design and character animation for a 460 km² steampunk fantasy universe, encompassing the core Finn & Raya narrative adventure, airship transit economies, and cross-platform Battle Royale combat.

Elevate

06 · Lead Real-Time 3D & Unreal Engine Developer

Elevate

Unreal Engine 5, Pixel Streaming, Blender, CAD / Datasmith Pipeline, Lumen & Real-Time Lighting · Interactive Real-Time 3D Architectural Experience & Virtual Showroom

Delivered an end-to-end photorealistic Unreal Engine 5 interactive villa development and clubhouse experience in three months with a three-person team, engineered for browser-based delivery targeting 4K at 60 FPS.

Underground City

07 · Level Designer (Solo Project)

Underground City

Unity, ProBuilder / Greyboxing, Spatial Composition & Stealth Flow · Stealth & Infiltration Level Blockout

A solo vertical stealth and infiltration level blockout built in Unity, inspired by the systemic multi-path level design of Dishonored and the megastructure brutalism of Blame!.

08 · Game Director

Playrooms

Unreal Engine 5, Lumen Lighting, Level & Encounter Direction, Narrative Systems · First/Third-Person Survival Horror & Puzzle Adventure

Directed the creative vision, environmental tension loop, spatial puzzle architecture, and Unreal Engine 5 atmosphere for a survival horror experience set inside an abandoned toy factory.

TightWire Adventures

09 · Lead Environment & Level Designer

TightWire Adventures

Unreal Engine 5, Blender 4.3, Blosm Pro, Google 3D Tiles · 3D Action-Platforming & Stylized World Reconstruction

Rebuilt and modernized a 15-environment 3D action game in Unreal Engine 5 and Blender 4.3, pioneering a geospatial-to-game-ready workflow for a monumental Las Vegas Strip level.

Lighting Navigation Level Blockout

10 · Level Designer

Lighting Navigation Level Blockout

Unity · Level Blockout

This level immerses players in a dark, atmospheric journey set around a Gothic church and its eerie cemetery. The player must navigate through this foreboding environment to uncover hidden mystical artifacts and ultimately find the Grail.

STYLIZED ENVIRONMENT DESIGN RENDER

11 · Environment Designer

STYLIZED ENVIRONMENT DESIGN RENDER

Unreal Engine · Stylized Environment Design Render

A stylized forest environment designed in a Fortnite-inspired art direction to give the player a sense of calmness and peace. Solo project in Unreal Engine covering asset import, concept sketching, grey boxing, level layout, lighting, performance optimization, and 3D-modeled props.

S.P.A.C.E

13 · Environment & Level Designer

S.P.A.C.E

Unreal Engine · Escape · Action Adventure

The protagonist (Nick) sneaks into an enemy spaceship with the motive of destroying it and escaping. Designed and shipped in a record 7 days, the game climbed to the 36th spot on the itch.io trending list.

Shadow Ops LDD

14 · Level Designer

Shadow Ops LDD

Unreal Engine · Multiplayer Cooperative, First Person Shooter

Shadow Ops is a third-person shooter game set against the backdrop of a Middle Eastern village. Players take on the role of elite operatives, embarking on a series of covert missions to neutralize terrorist threats. The game offers a unique blend of intense action and cooperative and strategic gameplay with a variety of missions, including stealthy infiltrations, and intense showdowns.