Designed procedural survival arenas, dynamic combat layouts, and 3D menu and loading environments across the Bullieverse ecosystem, highlighted by the free-to-play survival thriller Necrodemic.
Engineered the core gameplay systems, combat mechanics, and full level design pipeline from greybox blockouts to final island maps for a six-person third-person adventure team.
Unreal Engine 4, Blueprints, Multiplayer Networking, Custom HUD & Telemetry Systems · 2D/3D Space RPG MMO & Tactical Point-and-Click Simulation
A modern Unreal Engine 4 reimagining of the classic tactical space MMO, featuring 6 ship classes, multi-system trading economies, guild banking, planet management, and high-stakes PvP combat.
Game Design Documentation, Puzzle & Level Architecture, Behavioral Telemetry Systems, Interactive 3D Engine · Cognitive Skill-Building & Educational Action-Puzzle Adventure
Led the game and puzzle design for two flagship narrative adventure titles that seamlessly embed working memory and auditory perception assessments into engaging gameplay for children.
Unreal Engine, Animation Blueprints, State Machines, Blender, World Partition · Open-World Steampunk Fantasy RPG, Narrative Companion Adventure & Battle Royale
Led game design and character animation for a 460 km² steampunk fantasy universe, encompassing the core Finn & Raya narrative adventure, airship transit economies, and cross-platform Battle Royale combat.
Delivered an end-to-end photorealistic Unreal Engine 5 interactive villa development and clubhouse experience in three months with a three-person team, engineered for browser-based delivery targeting 4K at 60 FPS.
A solo vertical stealth and infiltration level blockout built in Unity, inspired by the systemic multi-path level design of Dishonored and the megastructure brutalism of Blame!.
Directed the creative vision, environmental tension loop, spatial puzzle architecture, and Unreal Engine 5 atmosphere for a survival horror experience set inside an abandoned toy factory.
Unreal Engine 5, Blender 4.3, Blosm Pro, Google 3D Tiles · 3D Action-Platforming & Stylized World Reconstruction
Rebuilt and modernized a 15-environment 3D action game in Unreal Engine 5 and Blender 4.3, pioneering a geospatial-to-game-ready workflow for a monumental Las Vegas Strip level.
This level immerses players in a dark, atmospheric journey set around a Gothic church and its eerie cemetery. The player must navigate through this foreboding environment to uncover hidden mystical artifacts and ultimately find the Grail.
A stylized forest environment designed in a Fortnite-inspired art direction to give the player a sense of calmness and peace. Solo project in Unreal Engine covering asset import, concept sketching, grey boxing, level layout, lighting, performance optimization, and 3D-modeled props.
The protagonist (Nick) sneaks into an enemy spaceship with the motive of destroying it and escaping. Designed and shipped in a record 7 days, the game climbed to the 36th spot on the itch.io trending list.
Unreal Engine · Multiplayer Cooperative, First Person Shooter
Shadow Ops is a third-person shooter game set against the backdrop of a Middle Eastern village. Players take on the role of elite operatives, embarking on a series of covert missions to neutralize terrorist threats. The game offers a unique blend of intense action and cooperative and strategic gameplay with a variety of missions, including stealthy infiltrations, and intense showdowns.