Underground City Level Blockout

04 · Level Blockout

Underground City Level Blockout

Role

Level Designer

Engine

Unity

Team

Solo Project

Gallery

Underground City - Walkthrough

01

Overview

Inspired by the immersive gameplay of Dishonored and the atmospheric aesthetic of the Blame! anime series and manga, this level presents a dystopian world where survival depends on technology and social status. The player is tasked with a mission of infiltration and assassination, set against the backdrop of a planet plagued by poisonous gas.

02

Setting and Atmosphere

The planet's surface is a hazardous wasteland filled with toxic gas, forcing the majority of the population to seek refuge in underground cities. The wealthy elite, however, live on the surface, protected by advanced technologies. This stark contrast highlights the social divide and adds depth to the narrative.

03

Gameplay and Objectives

  • Mission Objective - infiltrate a heavily guarded castle and eliminate an evil local landlord.
  • Multiple Approaches - four distinct methods to achieve the goal, offering a range of gameplay experiences.
  • Open Confrontation - engage in direct combat with security bots.
  • Stealth Infiltration - sneak into the castle without engaging in any fights.
  • Exploration - discover hidden paths and items, such as a gas mask, to navigate through the toxic environment.
  • Hybrid Approach - combine elements of combat and stealth based on player preference and skill.

04

Key Features

  • Four unique approaches to completing the assassination mission.
  • Multiple interconnected routes through the environment.
  • Exploration-driven progression with optional equipment.
  • Dynamic encounters supporting different playstyles.
  • Strong environmental storytelling highlighting social inequality.
  • Atmospheric world-building inspired by dystopian science fiction.

05

Design Intentions

  • Encourage player agency through multiple viable solutions.
  • Reward exploration with alternate routes and valuable equipment.
  • Support both stealth-focused and combat-focused playstyles.
  • Reinforce narrative through environmental storytelling.
  • Create a tense and oppressive atmosphere inspired by Blame!.
  • Deliver a highly replayable level with meaningful player choice.

06

Gameplay Mechanics

  • Stealth detection and infiltration.
  • Combat against security bots.
  • Environmental hazards created by poisonous gas.
  • Equipment-based progression through acquisition of the gas mask.
  • Multiple level routes and alternate objectives.

07

Summary

This project demonstrates the integration of narrative-driven level design, environmental storytelling, and systemic gameplay. By combining player freedom, atmospheric world-building, and multiple gameplay approaches, the level delivers a highly replayable infiltration experience where every player's journey can unfold differently.

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